Nameses – Android App released

Nameses on google Play

New app released! It is a generator for strange phantasy names and as so often it resulted from a discussion among ourselves, how to find new names.

The algorithm features several alphabets, terms from math and some languages to generate names never heared before.

We know it is an app suitable for very few people, maybe writers or game creators, which could be inspired by the names.

Because of that it is very simple, and does not have any kind of save function.

Given some interest we could well expand on it.

Veröffentlicht unter Apps

libGDX for the FaintHearted #5

Where are we:

  • There exists, somewhere on the harddisk (yeah, no use for a lone dev to rush into the new trendy cloud), hopefully someday also here, on this page, a project like myriads of others, but we’ve seen it evolving, at least in retrospective.
  • This project is a patchwork: It was created using Aurelien Ribon’s setup program, imported into Eclipse (yea, didn’t cover that, but I promise just to talk about scarcly talked about things and this isn’t), and equipped with the StartScreen from SuperJumper. For the sake of simplicity I also imported its assets, although they are not for public use, or how to say that in our feverish world of copyright thieves: can’t be distributed, probably for commercial as well as for ‘free’ products, but what I want to say is: copy the code, but create your own art. I’ll just use it for educational purpose to elaborate on already elaborated examples, feeling like a dwarf on giants shoulders by that, and mainly I did it because I wanted to see something on the StartScreen right from the beginning when I manage to switch to it, you know, a logo (the false and so I commented it out immidately) and some words in bitmap font mainly, like Start, Highscore etc. Probably I exchange it asap with say, some artwork from my QuadCores comic.
  • Waiting to recive the code for moving a bucket or something around.

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libGDX For The FaintHearted #4

libGDX logo

Setting up a Project

The horror of choice grabs you right at the beginning: There are projects which consist of two parts: the core and desktop project plus the Android one, then there are the ones where core and desktop is also splitted and then there’s the (new) Html5 (Gwt or something) part, summing up a four parts tops.

And like the universe strifes to ever new levels of complexity you can safely guess that’s where we are at at the moment: sweet four parts. (and for those of my readers who already happened to be exposed to Mario’s beautiful writing style: I think right now I’m doing my best to be a cheap rip-off of his for that matter).
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libGDX For The FaintHearted #3

libGDX logo

Our First libGDX Project

Ok, now that all the demos and examples, or at least some, are at our disposal, let’s proceed with our First Project, after a remark regarding one of the demos: libGDX-Mario ported Metagun and included it in the outfit, a game made by new Indie Developer Superstar Marcus Persson alias Notch, the man behind the Minecraft phonomenon, for the games-competition Ludum Dare (problably latin for Giving Games), where you usually come up with a full game in 48 or 72 hours, and may or may not use prior resources, probably to animate his flock to learn from the best.
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libGDX For The FaintHearted #2

libGDX logo

Installing and running the examples

Last time I promised to continue the tale on setting up the essential test examples. There are what, 30, 40 splitted over several projects, a vastness that can make the noobs heart sink. But I dispaired not, well I did, but I tried again and again!

Anyway, where were we? We somehow got all the example projects on our local disk, via SVN or even easier now: Github (one zip file, hip hip hurra!). We, as discribed in the most official documents, videos or other sources of esoteric knowledge imported, it into Eclipse (remember I dedicated a fresh workspace for them) and there we are – we even cleaned the bunch after import!
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libGDX For The FaintHearted

libGDX logo

The time has come to share stories of our beginning libGDX adventure. This ‘insights’ are meant as an encouragement for those who, while never learned coding properly, still try to develop apps, well, games actually, this subset of apps which are infamous for difficulty and esoterics (until 1994 that is).

It could resemble something like ‘libGDX For Dummies’, I wouldn’t know…

The story so far

  1. Bought the book ‘Beginning Android Games‘ by Mario Zechner (see also Android no Java post) over one year ago.
  2. Became member of Mario’s developer forum and reading it ever since; posted even.
  3. Developed several apps and games based on the books’ framework for 2D canvas graphics (codeword Mr.Nom). I enjoyed it from the bottom of my heart, knowing well that it could be the last time developing outside an OpenGL context in ‘Real 2D’.
  4. Learned through the book about Mario’s marvellous libGDX developement framework for Android, Desktop and Web (Java, and lately Html5).
  5. Tried several times to install the demos for libGDX, other examples and a new libGDX project.

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