
Kids Into Movies: QUADRINGS
Translating is always a challenge, but this particular phrase is near to impossible to translate without abolishing the pun.

Kids Into Movies: QUADRINGS
Translating is always a challenge, but this particular phrase is near to impossible to translate without abolishing the pun.

New app released! It is a generator for strange phantasy names and as so often it resulted from a discussion among ourselves, how to find new names.
The algorithm features several alphabets, terms from math and some languages to generate names never heared before.
We know it is an app suitable for very few people, maybe writers or game creators, which could be inspired by the names.
Because of that it is very simple, and does not have any kind of save function.
Given some interest we could well expand on it.
Where are we:
The horror of choice grabs you right at the beginning: There are projects which consist of two parts: the core and desktop project plus the Android one, then there are the ones where core and desktop is also splitted and then there’s the (new) Html5 (Gwt or something) part, summing up a four parts tops.
And like the universe strifes to ever new levels of complexity you can safely guess that’s where we are at at the moment: sweet four parts. (and for those of my readers who already happened to be exposed to Mario’s beautiful writing style: I think right now I’m doing my best to be a cheap rip-off of his for that matter).
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Ok, now that all the demos and examples, or at least some, are at our disposal, let’s proceed with our First Project, after a remark regarding one of the demos: libGDX-Mario ported Metagun and included it in the outfit, a game made by new Indie Developer Superstar Marcus Persson alias Notch, the man behind the Minecraft phonomenon, for the games-competition Ludum Dare (problably latin for Giving Games), where you usually come up with a full game in 48 or 72 hours, and may or may not use prior resources, probably to animate his flock to learn from the best.
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Last time I promised to continue the tale on setting up the essential test examples. There are what, 30, 40 splitted over several projects, a vastness that can make the noobs heart sink. But I dispaired not, well I did, but I tried again and again!
Anyway, where were we? We somehow got all the example projects on our local disk, via SVN or even easier now: Github (one zip file, hip hip hurra!). We, as discribed in the most official documents, videos or other sources of esoteric knowledge imported, it into Eclipse (remember I dedicated a fresh workspace for them) and there we are – we even cleaned the bunch after import!
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The time has come to share stories of our beginning libGDX adventure. This ‘insights’ are meant as an encouragement for those who, while never learned coding properly, still try to develop apps, well, games actually, this subset of apps which are infamous for difficulty and esoterics (until 1994 that is).
It could resemble something like ‘libGDX For Dummies’, I wouldn’t know…
We are backing the Oculus Rift, a Virtual Reality Kit with Unity3D integration for developers. It will cost us 365$.
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eMeditate Lite 1.2 is released.
Same specs as the full version, i.e. a full French translation, etc.
But we changed something else, a new control method via swyping on the screen – this makes eMeditate playable on tablets with native landscape orientation:

Of course also available in the full version.